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Public demo v1.1 update!


Hey everyone! Today I've got some exciting news to share - first off, the Crisis Point: Extinction public demo has been updated! Here's a list of most of the changes:

  • Added confirmation prompt when opening links at the end of the demo, and fixed issue where gamepads would always double-click on links, opening the link twice
  • Raised volume of Skill Unlock sound effect, as it was far quieter than the rest of the UI
  • Fixed issue where the player could accidentally skip the Wire Shot by jumping over the pit you fall into to get it, which could result in being softlocked
  • Fixed bug where the player could push the first Warped Soldier enemy encountered in the camp by using the Melee attack, which could cause the following cutscene to act strangely
  • Fixed bug where gamepad couldn't skip the disclaimer and gamepad text when the game is started
  • Updated keyboard UI prompts with better art
  • Added a short cutscene at the start of the game
  • Changed an instance of repetitive writing in the Summit Entry dialogue, and an instance of incorrect writing in Rodriguez's intro cutscene
  • Fixed issue where environmental dialogue of Alicia finding the first security door was bugged, and would play an unintended line from Birch after Alicia finished talking
  • Fixed a bug where some interactables were still interactive during the Warped Soldier fight at camp, which lead to many other bugs and crashes
  • Nerfed damage of Split Shot slightly (main bullet down from 2.0 to 1.8, sub-bullets down from 0.4 to 0.25)
  • Nerfed Rapid Trigger damage slightly (was 75% of normal damage before, now 66%)
  • Nerfed damage of Auto Shot weapon to 0.75 (down from 1.25; default bullets do 2.0)
  • First boss fight no longer bugs out and continues screen shake if you die and respawn

In addition to all of those smaller changes, there's one last big thing - a whole new CG has been added to the game, and you can find it on a Data Disc in the Summit! Which leads me into.. 


As patrons will already know, Crisis Point: Extinction has teamed up with Spooky Starlets - a game made by our very own FlynnFlann, designer of Crisis Point's UI - to add a little collaboration between our games! In Crisis Point, the collab takes the form of a brand new CG starring Alicia and Susie (pictured above), the lead characters of each game, in an in-universe promo video showing Spooky Starlets as a real game within the Crisis Point universe. Much like every other CG in Crisis Point, it features multiple images and full voice acting, and can be viewed as many times as you like once unlocked. If you have any interest in seeing more of Susie Stitches, along with a bunch more sexy monster girls, you can check out Spooky Starlets - a game in which you pick from a variety of poses to create your own pornographic movies starring the aforementioned ladies!


As part of the promotion, Alicia has been added as a selectable Starlet within Spooky Starlets, so you can make videos starring her as well! If you want to learn more about the game, you can view this infographic here showcasing just how the game works, or check out their Patreon page! Throw 'em some support if you like what you see, they're doing great work!

If you haven't played the public demo yet, or if any of the changes sound like something you want to see, go ahead and check out the new update, which is available now right here on itch! Whether you enjoy the update or not, throw us a rating while you're here - feedback means everything to us, and ratings let us know if we're doing things right!

Files

Crisis Point Extinction Public Demo v1.1 92 MB
May 17, 2019

Get Crisis Point: Extinction 2023 Public Demo

Comments

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Did anyone ever point out after firing for more than 4 shots. The shot sounds get softer? Why does that happen? Is it intended or a mistake?

(+1)

Thanks for checking out Crisis Point! The shots getting quieter is intentional, though I do plan to implement a toggle option for it. The shooting sounds always felt a bit too loud when used for more than a few shots, especially with certain upgrades like the Rapid Trigger. Gradually lowering the volume when shooting in rapid succession felt like the best way to fix this without lowering the volume for all the shots and making them feel less impactful.

Oh ok just asking, because I've played a lot of metroidvania games and this one really satisfies my craving. And the toggle sounds like a great idea.