You must be 18+ to view this content

Crisis Point: Extinction 2023 Public Demo may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Crisis Point: Extinction v0.46 release for $10+ Patrons! (NSFW Trailer)


(The following is (mostly) a copy-paste from our major playable update post on Patreon! If you like what you see, you can try a free demo of the game on our itch.io by clicking here! If you enjoy the game, please consider supporting us on Patreon! We couldn't make this game without our supporters!)


I almost can't believe I'm finally writing these words, but.. Crisis Point: Extinction v0.46 is finally here, and ready for all of our $10 patrons to play!

You can watch the trailer above for the main highlights, though the NSFW stuff has to be censored due to this being a public post. For those of you who prefer reading, here's a list of all the major things added and changed in this update:


v0.46 MAJOR CHANGES AND FEATURES

  • Complete gameplay overhaul; aiming the blaster is now handled with the mouse (or right analog stick, on gamepads), and Alicia can aim freely in ANY direction, rather than being locked to 8 angles. This also means that aiming and movement are now completely seperate, and you can move in one direction while shooting behind you, instead of always shooting forward - shooting backwards will make Alicia move a bit slower than normal, but if you stop shooting for a brief period she'll go back to moving full speed.
  • The size of the game window has been increased from 640x480 to 960x540, giving you WAY more visible screen space. Please note that some levels in the game were designed at a size of 640x480; because of that, rooms that are too small to fill the full screen space will have black borders on the edges. Additionally, many of the game's cutscenes have minor visual errors, such as characters appearing/disappearing near the edges of the screen; this will be fixed in the near future.
  • The lighting engine has been reworked from the ground up, and now supports animated lights, colored lighting, and a variety of lighting shapes. More work will be done with the lighting in the future to take advantage of all these new features.
  • Due to the screen size being increased, all of the menus and UI have been reworked completely to take advantage of the extra space. Please note that the cutscene gallery from the main menu, and the ingame Database menu, are not implemented yet; because they don't contain any gameplay-crucial functions, we decided to hold off on them a little longer to get this update out sooner. They will be re-added by the next major update, if not sooner.
  • A new BE H-scene was added to the Poison Alraune, which can be accessed both during gameplay and from the ingame gallery. Additionally, the BE Vines injection animation has been redone and majorly upgraded, the normal Slime Duo H-scene has been improved, and xrays have been added to all Slime H-scenes.


So those are the major bullet points. In addition to all that, there's definitely some more stuff that was added or improved in this update, but to be honest I'm not entirely sure what they are - this update was in development for so long, and because I was grappling with my mental health issues during it, I didn't keep a very thorough record of changes. There is no new additional story content, though, so I HIGHLY recommend starting a new playthrough with this update! The changes are so dramatic that Crisis Point feels like a brand new game, and I really hope you guys enjoy these updates as much as I do.


Normally at this point in the post, I would detail what's being added in the next major update, v0.47, but I'm going to be doing things a little differently this time. Rushing to finally get this update out has taken a lot out of me these past few weeks, so I need a short break. I also plan on releasing an update to our free public demo with the new features (same content as before though, ending at the second boss fight), and due to an upcoming deadline for an event, I'll be focusing on getting that done ASAP. Once I've finished the public demo update and refreshed myself a bit, I'll write up the plan for v0.47 in another update post. I don't think we'll be going back to bi-monthly playable releases just yet, there's still some behind-the-scenes stuff I want to finish (like that custom level editor) that will make the rest of development smoother and easier, but like always I'll keep you guys up to date on what's going on with the CPE team.

One other thing to note, about the standalone Gallery at the $5 tier - because of all the changes added in v0.46, the Gallery will need to be redone AGAIN, and I just don't have the energy to do that along with this update release. I will be updating the gallery at some point during February, but it will take a bit longer, sorry!


As always, the download link for v0.46 will be in a Patron-only post right after this one, and I'll also be sending the link in a DM to everyone who pledged at the $10+ tier at least once since the last update came out.. so, the entirety of 2022 and January of 2023. The good news is, Patreon has had some feature updates during that time, so I should only have to DM everyone once rather than sending a DM for every month, so no DM spam this time for those of you who have been around for a while!

Before ending the post, it's time for a super mega gargantuan omega thank you to ALL of our patrons who supported us during these extremely long release drought, and an even MORE special thanks to our top patrons:

SeraphStarliege
Katsune Teku
Leon Kiske
Pedro Fraga
Bombastic Black
patricio cancino
Thomas Kleis
Zero the 1st
Joseph J Hall
Zackery Shivers
Ingrid Blackflame Discordia
Dakota
Lars Alexzanderson
MC KiraY4U
Slightly_Dark
King
Sniperrihno
Nicholas Ziccardi
John Wilson
kenyama
Cole Brandon
Kong Wick
ManuTheBloodedge
Mortec
Angel Tinkerer
John hamby
Shadow-DK
VinGareth

I don't know how I can possibly convey how grateful I am to each and every one of you. You guys are literally the reason CPE exists, and why I was able to finally get help for my mental and physical health problems. Thank you all so much. It's easy to get wrapped up in my own day to day struggles, but even if I don't always respond to them, I see every one of your comments, and they genuinely mean the world to me. The fact that you all enjoy the stuff we create so much that you'll keep supporting us and cheering us on, even during times like 2022.. there really are no words for it. I'm so glad that Crisis Point has resonated with so many of you, and I hope you enjoy this update, easily the biggest one the game has ever had! Go forth, my friends, and enjoy v0.46! -A42

Get Crisis Point: Extinction 2023 Public Demo

Comments

Log in with itch.io to leave a comment.

(1 edit)

Just wondering if Itch.io is only going to have the Demo of the game, or there is eventualy going to be public builds of the game.

Cause from what i could get from this, is that only patreons get to play the builds, and itch.io gets only the demo.

Just wanna know since i dont think i can invest my time in supporting the game on Patreon when im already supporting other games and art there. So i cant afford more patreon subscribtions.

I do like the game tho, its really great.

(+1)

We plan on continuing to release free public demos that have updated features - for example, I'm going to put out another public demo update pretty soon with the new features like 360 aiming - but they won't ever have entirely new content. All future free demos of CPE will have the same amount of content as this demo, with the Caves and Summit fully explorable, and the demo ending after the 2nd boss fight.

I totally understand not being able to support on Patreon, and that's why we post all of our devlogs for free, so everyone can still keep up with the game's development even if they can't afford to support us financially - but at the end of the day, Crisis Point is a paid product, and giving out tons of content for free means there's not much reason to support us on Patreon, and we need that funding to be able to finish the game. The public demo here on itch.io has around 1-2 hours of content, which I think is plenty of gameplay to decide if you want to get the full game or not, so that's why we don't plan on doing more free playable content.

If there are any more major updates like this one, that make radical changes or add completely new features, then we'll definitely do more public demo updates - but again, they won't ever have more content than this one, just updated features

(1 edit)

Im more then okay with that in regards to paid vs free. But would the game be buyable on itch.io at some point?
if not, im okay if its like buyable at like Steam store, when its ready for purchase.

Yes, we do plan on making the final game available on both itch.io and Steam! We won't be doing Early Access on either platform, but definitely for the final release.

Looking forward to more content! since you're done with most of the overhaul stuff, do you think you'll be making updates more frequently? After your break of course.

We're not quite ready to go back to regular scheduled update releases just yet, unfortunately - there's some early-game story overhauls I want to address first, and I also want to finish making my custom level editor before we go back to pushing out more content, since designing levels is one of the most time consuming parts of the job.

I'm not really sure when the next major update for the game will come out, but I'll keep everyone updated as best I can, and I'll definitely announce it when we're back to pushing new content on a regular schedule!

Thanks for Replying! I'll be looking forward to it, take your time.

(+1)

Always glad to see an H game make meaningful progress. Even more impressed that you managed this in a state of poor mental health.  A well deserved break is in order.

Is there any way to get this that allows for use of pre-paid cards?  Patreon won't take it, and I can't use a credit or debit card.  If I need to wait for a full release on itch.io, that would be unfortunate, but I could wait.

I'm really sorry, if Patreon won't take the prepaid cards then there's not much I can do.

https://support.patreon.com/hc/en-us/articles/360061439691-What-are-my-patrons-payment-options-

That page details all of the payment options Patreon supports, maybe it can help? We don't have any other easy way to take payments, and since we're a small team with limited resources, it would be difficult to set up other methods.

It really sucks that you want to support, and have the money to do so, but literally can't because of those Patreon limitations - so if that page doesn't help, then I would honestly suggest trying to find a pirated download online. I know this is a somewhat common issue, especially for non-US countries that don't have the same payment options the US has, and I hate the idea that some folks just won't be able to play the betas because of payment processing limitations that we have no control over, so to you and anyone else who's in the same situation (literally can't support because of Patreon limitations, even though you want to), consider this your permission to pirate the game until it's released on a platform that you CAN use. All I ask is that you remember to support the final game when it comes out, if you can afford to do so!

(+1)

Thank you for taking the time to respond.  I looked through those options, and I might be able to do something if I can get PayPal Credit, and then pay off the balance with the card?  I'll have to give those a try when I have time.

Otherwise, this game has been on my radar for a long time, so I'll continue to watch for the full release.