Weekly Update - 1-15-2023 (Approaching the finish line)
(The following is (mostly) a copy-paste from our bi-weekly public update post on Patreon! If you like what you see, you can try a free demo of the game on our itch.io by clicking here! If you enjoy the game, please consider supporting us on Patreon! We couldn't make this game without our supporters!)
Hey everyone, weekly update time! Like last week, this will be a quick rundown of how v0.46 is coming along. I don't want to spend too much time on these updates, so I can put more time into finishing the update itself, so let's get straight into it!
The Options menu was basically completed last week, only missing a few small functions that won't take long. The Controls menu took a bit more effort than I expected (and I already expected it to be the toughest menu in general), so I wasn't able to get to the other small things like the Warp and difficulty selection menus yet. That being said, the Gamepad Selection menu I implemented this week is nearly identical to how the warp and difficulty selection menus will function, so I'll be able to reuse most of the code and those ones will be even faster to implement. Fingers crossed, the UI rework should be done by the end of the week, unless I'm forgetting something major!
For 360 aiming, all of the truly essential animations are finished, so we can call it complete enough for release now. Orex will still be working on more animations for it, there's plenty of room for more polish, but from here on it's non-essentials!
The menus and 360 aiming were the only two major things left before this update is ready to come out, and now that one of those is done and the other is nearly done, we're finally approaching the finish line! I still need time to do bug testing/QA, so I don't think the update will come out before next weekly update, but I think the major work will be done by that point. Then it's just a matter of polishing and bug testing, and we should finally be able to deliver the update to you by the end of January.
And that's it for this update! I hope you're all excited to finally play this thing, I know I am - 360 aiming has been such a massive gamechanger, CPE feels better than ever. As usual, we'll be streaming a bunch this week to try and get the update finished, so come hang out on Picarto (https://picarto.tv/Anon42) if you're interested in watching us work. Thanks for reading, see you again at the next update!
Get Crisis Point: Extinction 2023 Public Demo
Crisis Point: Extinction 2023 Public Demo
Adults-Only 18+ Metroidvania H-game
Status | In development |
Author | Anon42 |
Genre | Platformer, Action |
Tags | 2D, Erotic, Female Protagonist, Metroidvania, NSFW, Pixel Art, Side Scroller, Singleplayer, Space |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update posts 6-11-23 through 8-27-23Aug 28, 2023
- Update posts 3-21-23 through 5-21-23May 21, 2023
- Crisis Point: Extinction 2023 public demo release!Mar 05, 2023
- Bi-Weekly Update - v0.46 hotfix 5, status updateMar 01, 2023
- Crisis Point: Extinction v0.46 release for $10+ Patrons! (NSFW Trailer)Feb 02, 2023
- Weekly Update - 1-22-2023 (Final testing!)Jan 23, 2023
- Weekly Update - 1-1-2023 (New years status update)Jan 03, 2023
- Biweekly Update - 12-4-2022 (Progress report)Dec 05, 2022
- Biweekly update - 11-7-2022 (More UI (now in technicolor!), streams incoming, ge...Nov 08, 2022
Leave a comment
Log in with itch.io to leave a comment.