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Weekly Update - 1-22-2023 (Final testing!)


(The following is (mostly) a copy-paste from our bi-weekly public update post on Patreon! If you like what you see, you can try a free demo of the game on our itch.io by clicking here! If you enjoy the game, please consider supporting us on Patreon! We couldn't make this game without our supporters!)


Hey everyone, and welcome to what will hopefully be the last weekly update before v0.46 is in your hands!

Things are going to be a bit different this week, compared to the last few. As you all know, we've been streaming 3-4 times a week to try and get this update finished, and now we're finally just about at the finish line. There are a lot of logistical things involved in an update release, and I can't really stream that work, so we might not be streaming at all this week; we're definitely not streaming today, and the rest of the week will largely depend on how playtesting goes, which I'm going to be starting in earnest today. If I run into any major issues that could take a few hours to fix, then I might stream that work, but otherwise I'm going to be focused on the things that I need to do in order to release this update - preparing the trailer and marketing materials, fixing smaller bugs, playtesting the crap out of it, and so on - so don't expect any streams from us.

I guess that whole paragraph covers most of the important info, namely the fact that v0.46 is entering final testing now. The only things still strictly missing are the Database menu, where you access the bestiary, and the Gallery on the main menu, which is only used to rewatch the Lucas+Verreda scene at the moment. Since those two menus aren't strictly necessary, I decided to hold off on them for now, so we can get this update out before the heat death of the universe - they'll either be readded in a hotfix to v0.46, or in v0.47, depending on how badly folks want them back (and if v0.46 is stable enough that I don't have to spend all my time releasing hotfixes for more important issues).

Well, that's about all I have to say for today. We're finally at the finish line, so bear with us while we make this last push to finish things up, and get you all the update you've been waiting for so patiently! See you again soon, hopefully with that update release post!

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