Weekly Update: Late Edition - 12-14-2021 (New music, H-scenes pretty much done, and personal stuff)
(The following is (mostly) a copy-paste from our weekly public update post on Patreon! If you like what you see, you can try a free demo of the game on our itch.io by clicking here! If you enjoy the game, please consider supporting us on Patreon! We couldn't make this game without our supporters!)
https://soundcloud.com/anon-42-498945869/crisis-point-extinction-human-hq-2
Hey everyone! Sorry for this update being so late; I had a stomach bug over the weekend, and on Monday when I was planning on making the post, I had a pair of appointments at the clinic that went longer than expected and chewed up my whole day.
That first appointment was with my medicine doctor, and I've now switched prescriptions to another ADHD medication to give it a shot; I haven't picked up the new pills yet, but I'll be doing that tomorrow, so fingers crossed! My other appointment was to finally get set up with health insurance. Unfortunately, the healthcare marketplace is having trouble verifying my identity (and have been doing so for years, which is why I never got it done before), so we weren't able to finish putting in a healthcare application; I'm going back on Wednesday with as much identifying paperwork as possible so we can hopefully get things sorted and get me on track to have insurance in 2022, so I can finally start taking care of all the medical things I need done, like getting my heart checked out.
I also had another meeting with my behavioral health doc, who is basically acting as a temporary therapist until I get a full time one. It's been months since she had an opening so it was good to check in and get some more goals in place. That meeting is the only reason I managed to get moving on the insurance, for example; it might sound childish, but anything that requires a phone call has been a huge roadblock for me since pretty much forever, so being able to make the calls required for that has been a big step forward. Phone anxiety and ADHD go hand in hand, as it turns out, which explains a lot for me haha.
Anyway, enough personal stuff. Aside from all that, last week was a pretty productive one. As you can see at the top of the post, I worked with our composer for some new music; specifically, a dedicated track for the human HQ, where Rodriguez and the gang hang out. In addition to playing in the main room of HQ, this will also play in the ingame H-scene gallery, and I plan on having a toggle to allow it to keep playing during CGs as well.
You might notice the track is called "HQ 2"; as you progress through the game, the HQ theme is going to change based on what's going on in the story, who you've brought back to camp, etc. I'm really excited for this! I love areas with dynamic music, like Tarrey Town in BotW, and I'm excited to have a place in CPE where we can do something similar. As you might expect based on the name, the song I posted is the 2nd variant of the Human HQ theme; currently we have 3 variations, with a 4th one nearly complete as well. They've already been implemented into the game too, so you can look forward to hearing them in v0.45!
Speaking of v0.45, I'm going to be gunning as hard as I can to get it released before the end of this year. Some stuff will have to wait til next update to make it happen, like the golem enemy and new areas to explore, but this update is our most substantial one yet in the H-scene department (since I finally finished implementing basically every H-scene Orex has finished), as well as containing new features like the new Iron Boots slam attack and the parkour vaulting. I haven't really talked about this much, but there's a bit of an unspoken pressure with v0.45; it's not as big of an update as I would've liked after.. over half a year with no releases.. but there's no way I'd be able to release any update that lives up to that long of a wait, since most of it was spent being depressed and not actually working. At this point, I think it's best for me and the team for us to get this update out ASAP so we can have a bit of a reset, and start on v0.46 without those pressures.
And that's about it for this update. Thanks for being patient with the late update; I try to write these on Fridays so they're ready for Saturday, and that's exactly when the stomach bug hit :' ) I'm feeling much better now though and ready to get stuff done this week, so if you'll excuse me, it's back to work! See you again next week!
Get Crisis Point: Extinction 2023 Public Demo
Crisis Point: Extinction 2023 Public Demo
Adults-Only 18+ Metroidvania H-game
Status | In development |
Author | Anon42 |
Genre | Platformer, Action |
Tags | 2D, Erotic, Female Protagonist, Metroidvania, NSFW, Pixel Art, Side Scroller, Singleplayer, Space |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update posts 6-11-23 through 8-27-23Aug 28, 2023
- Update posts 3-21-23 through 5-21-23May 21, 2023
- Crisis Point: Extinction 2023 public demo release!Mar 05, 2023
- Bi-Weekly Update - v0.46 hotfix 5, status updateMar 01, 2023
- Crisis Point: Extinction v0.46 release for $10+ Patrons! (NSFW Trailer)Feb 02, 2023
- Weekly Update - 1-22-2023 (Final testing!)Jan 23, 2023
- Weekly Update - 1-15-2023 (Approaching the finish line)Jan 17, 2023
- Weekly Update - 1-1-2023 (New years status update)Jan 03, 2023
- Biweekly Update - 12-4-2022 (Progress report)Dec 05, 2022
- Biweekly update - 11-7-2022 (More UI (now in technicolor!), streams incoming, ge...Nov 08, 2022
Comments
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> "I've now switched prescriptions to another ADHD medication to give it a shot"
That is SUCH a mood, and I know how rough it can be for a week or two before you adjust. :(