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Weekly Update - 5-29-2021 (Improving a bit, more Edovex BE previews)


(The following is (mostly) a copy-paste from our weekly public update post on Patreon! If you like what you see, consider supporting us!)

Hey everyone. This'll be a pretty short update, but not for any bad reasons. Some good news this week, first; I managed to get most of the work I wanted done (not quite all of it, but it's a big step up from the previous few weeks), and I have a doctor's visit scheduled for early-mid June. I was hoping to have a visit sooner than that, but it was the soonest they could schedule me, and at least it's finally happening.

There's still not too much to post about this week; I spent my time implementing the various animations Orexius has been working on the past few weeks, doing some more writing, and planning out the new area Puffernutter is making tiles for. So, there's not really anything to show from my work, but it IS getting done slowly.

Orexius has been continuing work on the Edovex BE H-scene, and I have some previews of that for you today; first of all, the Duo H-scene loop:


Additionally, if you remember from last week, I mentioned we were doing something special with the animation.. so here's a still image preview of that!


The bad news (and you probably already realized this considering the last few weekly updates) is that the next version of CPE will almost definitely not be out on schedule. I don't know how much it will be delayed, but I've been feeling burnout of various degrees for.. a long time now, and now that I'm finally doing something about my mental health issues, I'm very hopeful that I'll come out of this better than ever. I've rarely been able to reach the level of productivity that I know I'm capable of, and I was never sure if it was the depression or the ADD (most likely a mixture of both), but with any luck I'll be able to figure it out and finally do something about it with the help of the doctors, instead of just trying to power through my mental issues like I've always done.

Alright, that's it for this weekly update. Sorry there wasn't too much to see, but the week did go overall well despite that! Sometimes we just don't have too much to show off visually, such is the nature of game development.

Thank you all so much for supporting us; we'll see you again next week!

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Looks good!