Weekly Update - 5/15/2021 (Status update, animation dump, help me fix this bug pls)


(The following is (mostly) a copy-paste from our weekly public update post on Patreon! If you like what you see, consider supporting us!)

Hey everyone, this is gonna be a pretty short weekly update. Development is progressing pretty well overall; I personally ended up not getting too much done this week, due to a combination of tax-related stresses and personal issues, BUT the updated gallery is nearly finished and I should have it out early next week, and now that taxes are done I'm going to be scheduling a doctor's visit to hopefully, finally, help take care of the other part.

The good news is I'm the only one taking it a bit slower right now; Orexius has been tearing through animations, and Puffernutter has finally had some free time to work on tilesets as well, so even though I'm struggling a bit we still have good progress happening.

I'll be posting a bunch of animations Orexius has worked on, but first, I wanted to ask for some additional info from anyone out there that's run into the H-scene crash bug in v0.44.1. If you've encountered that crash, can you provide me with any additional information about your crashes, other than the error log? To be a little more specific, I know the crash can happen as a result of H-scenes after you run out of health (and I'm working on fixing that), but has anyone had it occur during regular gameplay when you haven't died? I haven't been able to make that happen, and unfortunately the error log isn't very specific, so trying to find and fix all instances of the crash has been rough.

Anyway, with that out of the way, here's a bunch of animations Orex has worked on:









These golem animations in particular aren't quite complete, yet, and only have basic flat shading; I haven't been able to work on actually implementing the animations yet, and we want to get them ingame and make sure no changes need to be made before Orex fully details them.

There are a few NSFW animations, too, but they're still WIP so I'll save them for a later date ;)

Alright, that's it for this week. Sorry that I don't have more to talk about in this weekly update; things should improve soon, once I get the gallery update out and can get back to working on the game proper. Thanks for your patience, everybody! My personal issues are holding me back right now and I'm sorry for that, but because of you all, I can finally afford to see a doctor to try and work through the things that have been plaguing me since.. well, before I even started CPE. This is certainly not the first time it's made me struggle with work, but with any luck (and thanks exclusively to all of your support), it WILL be the last.

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