Crisis Point: Extinction v0.44 release available for $10+ Patrons!
(The following is (mostly) a copy-paste from our major playable update post on Patreon! If you like what you see, consider supporting us!)
Hey everybody! Before I start with the post proper, I apologize for not posting outside of Patreon for the past few weeks - if you want to know why in detail, you can read the post about it here: https://www.patreon.com/posts/status-update-50409809
If you don't want to read it, suffice it to say the past few weeks have been rough for us for a few reasons, and things were moving very slowly. That being said..
Despite running the timer down to the absolute wire, Crisis Point: Extinction v0.44 is now complete! I told ya I'd release it by the end of the month, didn't I? ..well, it's still April in my timezone, at least.
Get Crisis Point: Extinction 2023 Public Demo
Crisis Point: Extinction 2023 Public Demo
Adults-Only 18+ Metroidvania H-game
Status | In development |
Author | Anon42 |
Genre | Platformer, Action |
Tags | 2D, Erotic, Female Protagonist, Metroidvania, NSFW, Pixel Art, Side Scroller, Singleplayer, Space |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update posts 6-11-23 through 8-27-23Aug 28, 2023
- Update posts 3-21-23 through 5-21-23May 21, 2023
- Crisis Point: Extinction 2023 public demo release!Mar 05, 2023
- Bi-Weekly Update - v0.46 hotfix 5, status updateMar 01, 2023
- Crisis Point: Extinction v0.46 release for $10+ Patrons! (NSFW Trailer)Feb 02, 2023
- Weekly Update - 1-22-2023 (Final testing!)Jan 23, 2023
- Weekly Update - 1-15-2023 (Approaching the finish line)Jan 17, 2023
- Weekly Update - 1-1-2023 (New years status update)Jan 03, 2023
- Biweekly Update - 12-4-2022 (Progress report)Dec 05, 2022
- Biweekly update - 11-7-2022 (More UI (now in technicolor!), streams incoming, ge...Nov 08, 2022
Comments
Log in with itch.io to leave a comment.
next update?
Still not wide-screen?
The game is never going to have widescreen. If it was a simple process then sure, but widescreen support has huge implications for the game as a whole, it's not just as simple as expanding the screen boundaries; it allows you to see far more of the screen than intended, which would reveal secrets hidden just off screen, require a huge change in enemy AI and behavior (unless you want enemies standing in full view and not doing anything), and many levels in the game would need to be redone entirely as they're not large enough to fill a widescreen space.
Instead of adding more playspace to the screen, you could fill it with stuff normally relegated to the pause menu, and/or a status 'doll'.