Weekly Update! 3-13-2021 (Recolored enemy AI, new Tentacle animations, new Slime sprite, NSFW Slime BE H-scene)


(The following is (mostly) a copy-paste from our weekly public update post on Patreon! If you like what you see, consider supporting us!)



Hey there, everyone! Got a jam-packed weekly update for you this week, so let's get into it!

First off, the gif up above. While working on the recolored enemy variants this week, I realized just how sad and lame the Tentacles looked, so I decided to take the opportunity to update their animation! Now, instead of just sinking into the ground, they have a proper digging and attacking animation. There's still a few tweaks I want to make to keep it visually interesting (like making each tentacle dig at slightly different times), but it already looks way better!



I also worked on recolored enemy AI this week, and giving them new/altered behavior for higher-tier versions of enemies. So far, the Warped Soldier, Slime, and Tentacle are all complete! The higher-tier Warped Soldiers now aim directly at Alicia instead of only in a straight line (which you can see in the gif above), Slimes move much faster along walls and have less downtime when jumping and landing, and Tentacles not only dig faster, but higher tiers will dig a few times in a row before resting. I'm really excited for these changes; it should help the lategame combat stay exciting and challenging, even once Alicia's toolkit has expanded!



And as far as the Slime BE H-scene itself, goes...


One last thing before this update ends, about our streaming schedule - I've been doing some thinking about why it is that we seem to miss at least 1 stream every week, and the conclusion I've come to is that a dedicated stream schedule just doesn't work well for me, creatively. I was diagnosed with ADD as a child, and it's shaped me creatively in a lot of ways, and I get the feeling that hard schedules just don't really benefit me, and instead cause a lot of stress and anxiety.

To try and fix it, I'm going to be changing the way our streams work: instead of a stream Mon/Wed/Fri at 3 pm EST, I'm instead just going to be aiming for at least 3 streams a week, whenever it feels right! Ideally, the amount we stream won't change (and might even go up!), they'll just be unscheduled. If it doesn't work out that way, I'll figure something else out in the future, but that's what I'm going to be trying for now!

And that's all for this update! Thanks so much for reading, we'll see you in the next weekly update!

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Comments

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You might not want enemies that are able to shoot to have perfect aim tracking, specially to track you behind walls, do some play test to check if it isn't too hard on the player, just a suggestion. 

Sweet, I'm so excited to try out the new combat patterns!