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Crisis Point: Extinction v0.42 is out now for $10+ Patrons!


(The following is (mostly) a copy-paste from our  public update post on Patreon! If you like what you see, consider supporting us!)



Hey everybody! As promised in the last weekly update, v0.42 is now released and ready to be played! You can watch the video up above for an overview of what's changed, and here's a slightly more detailed list along with a few words about some of them:

v0.42 MAJOR CHANGES AND FEATURES

-Added lots more areas to explore and secrets to find around the game world -Rework Boss 3 from the ground up -Added Kertalus CG (missing Birch voice acting for now) -Finished H-scene animation between Lucas and Verreda -Re-added Lucas Atticor voice acting with his new actor, Leo Greystone -Fixed more bugs and issues

As always, a list of bug fixes will be at the bottom of the post. The main thing this update was the Boss 3 rework. It's still not FULLY complete, as the animations are on the rougher side (please forgive the vine arm grapple animations especially), but as far as the fight itself goes, it's functionally complete, and in my opinion it's MUCH more fun than the old fight, so I hope you guys enjoy it!

Aside from that, we also added the Kertalus CG (which is missing Birch's voice lines, but is otherwise complete), and Orexius spent a bunch of time finishing up the Lucas+Verreda scene. That animation took much longer than anticipated because of the complexity of it; there are several versions of the animation that change throughout the cutscene, on top of the climax, so it took much longer than an H-scene usually takes. Unfortunately there's no way to rewatch the scene on a file where you've already passed it, so I'm afraid you'll have to replay the game in order to see that scene - in the future we'll probably implement a way to re-view cutscenes, but we haven't had the time yet. Lastly, Lucas Atticor has voice acting again, thanks to his new actor Leo Greystone getting the lines done just in time, so big shoutouts to him! He's done a phenomenal job!


v0.43 GOALS

-Finish Boss 3 rework visuals, and add cutscenes related to Boss 3
-MORE areas to explore and secrets to find -Add some more bullet chip types
-Fill in some more environmental dialogue conversations at various parts of the game
-Add more H-scenes, if time permits
-Work on a new enemy type (might not be added this update)
-Fix more bugs and issues

v0.43 will be focused on pretty much the same stuff as v0.42, namely adding more content, and finishing the boss 3 rework. There's a lot of story stuff that will be coming up soon in CPE, so I'll be making preparations for some of that too. In general, we should be making a lot of progress towards the completion of the game in the near future, so I hope you're looking forward to it!


That's enough outta me for today, though. As always, the download link will be in the post after this one - and for those of you who have unpledged, keep an eye on your DMs, and you should be receiving a link from me soon if you were pledged at $10+ during development of this update!

Thank you SO much to all of our patrons, and an extra super massive shoutout to our top patrons for this dev cycle:

SeraphStarliege
Katsune Teku
HURTZ
Benjamin Arnold
Fortunekuger
LeonKiske
Resident Jojo Reference
Pedro Fraga

You guys are all such damn awesome people and I can't possibly thank you enough!

See you in the next update! -A42



v0.42 MINOR CHANGES AND BUG FIXES

-Fixed Alicia not having a Torn Clothes variant on one of her Wire Shot animations
-Fixed instances where the Warped Scientist would not turn to face Alicia when throwing a vial, leading to him throwing the vial backwards
-Fixed some misplaced background assets in the 5th area
-Considerably boosted the damage of the Vampire Shot to compensate for its life-draining effect
-Fixed a long-standing bug causing Laser Shot and Needle Shot bullet types to hit single enemies much more frequently than intended, making them deal far more damage than intended; slightly buffed their per-shot damage to compensate
-It is no longer possible to kill boss 3 by shooting her from the room entrance before the fight starts
-Fixed a bug in which the Force Shot's ammo refund skill could be used to gain a single Overcharged Force Shot, before the Overcharge upgrade was obtained
-Doors now open up automatically if you dash towards them (including extended Hoverjets dash)
-Fixed an issue where you could go up steep ramps without the Hoverjets upgrade by repeatedly melee attacking
-Fixed an issue where certain vertical room transitions could get locked to a black screen if the player was holding left or right while entering them, until the player let go of left and right
-Fixed an issue where a room transition in the Caves would result in the player being inside a wall
-Fixed an issue where thin platforms in a room in the Summit were misplaced

Get Crisis Point: Extinction 2023 Public Demo

Comments

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This game is probably one of the best h games I have played, and the fact that you made it free for limited time really makes me respect you. I can't wait to see where this goes!

(+1)

Do we need to be patreon subscribers to play this?

Yes. All playable updates to the game are Patron-only.

The public demo will receive another update near the very end of development, but it will contain the same amount of content that the current one has, just with all of the polish/features added to the game since then.

I'm not going to pay $10 a month for years on end to get access to a single game. I may do a $5 or so one time payment to support a developer with a promising but far from finished game. Or I may spend more on a game that has a good amount of content but is still in development.

Most game developers on this site who have Patrons going update their games on here with a delay. They usually put the last version here with Patron getting the latest release. If you are not going to do that them I will de-list your game. Your posts here are just advertisements filling up my notifications. 

Anyone who's ever pledged $10 or more gets Crisis Point at no extra cost once it comes out, which is much lower than the final price of the game will end up being. There's no need to continue pledging for the entire game's life cycle, unless you want to get every playable update; you can follow the development for free too, which is why I post development updates everywhere rather than behind a paywall.

Continuing to release every version of the game for free wouldn't make much sense when the final game will be sold, not free; that would mean the version before the final version is free, and there's very little point in buying the final game. I stopped releasing Patreon builds for free once I felt the public demo had enough content to decide if you want to buy the full game or not, and given that the public demo has over an hour of content, I'd say there's plenty of content to decide on that.

Other developers do what works for them, and I do what works for me. Thank you for following the project, but please don't feel obligated to stick around if you don't like how I do things!