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Crisis Point: Extinction v0.40 is out now for $10+ Patrons!


(The following is (mostly) a copy-paste from our weekly public update post on Patreon! If you like what you see, consider supporting us!)



Hey everybody! I'm really sorry this "sunday update" is so late, but hopefully you'll forgive me when you realize the reason for it is because I was crunching away at this post: Crisis Point v0.40 is now complete and available to play, a whole two weeks earlier than scheduled! As always, the download link will be DM'ed to those who have pledged during v0.40's development, and I'll also be posting the link in the post after this one.

I won't waste your time with any more preamble, so let's get into it!


v0.40 MAJOR FEATURES AND CHANGES

  • Implemented a new mobility powerup, Hoverjets
  • New H-scene added with Poison Alraune (also finished Crystal Dragon H-scene climax animation)
  • Added new CG scene with the Torguis
  • Added more areas to explore in the Subaquatic Caverns
  • Upgraded above-water background art in Subaquatic Caverns
  • Optimized Subaquatic Caverns somewhat, so weaker computers hopefully won't encounter performance issues anymore
  • Added several new cutscenes and environmental dialogues
  • Fixed more bugs and minor issues (detailed list at the end of the post)


In general, v0.40 was relatively low-ambition, because of all the real life stuff going on with me right now. v0.41 will be similarly simple, and also might take longer than usual - now that v0.40 is out, I'm going to be sort of taking some time off CPE work to focus on my cross-country move. I'll still be doing some light work on CPE, but there will be no streams, and weekly updates will be small. Our move is a really big one, so unfortunately it's gonna consume a LOT of our time, but we'll still try and make sure we have some progress to show every week.


v0.41 PLANS

  • Update and improve the functionality of a certain older upgrade
  • Add more areas to explore and secrets to find around the game world
  • Add more background assets for the new area in Subaquatic Caverns
  • Add/update more sprite H-scenes
  • Add at least 1 more CG scene
  • Continue planning and reworking Boss 3 fight (still won't be done this update)
  • Fix more bugs and issues


v0.41 isn't a very focused update, we're going to mostly be filling in content in various places that are missing it, like missing H-scenes, filling in the somewhat barren new area in the Subaquatic Caverns, and adding in all those rooms in the Caves that are blocked off by barriers stating "you can't access that area in this demo". As such, there won't be any major story progress or anything in v0.41, and it's kind of hard to say how big it will be in general, it just depends on how much we can get done while also focusing on our IRL move. I am very excited about the older upgrade we're improving, though - can't wait to share more about that in the future!


Alright, that's it for me for today. I've been cramming for the past several days to get this update out, so I'm gonna go relax for a bit - at least until I get reports of gamebreaking bugs and need to release a hotfix asap :p

Thank you so much to all of our patrons for your support, and an extra special thanks to our top patrons for this update cycle:
SeraphStarliege
KatsuneTeku
Amak HURTZ
Alex00712
Barthos Wolvkin
Trevor Mills
NobodyXV

Your generosity is astounding and I adore you all <3

See you in the next update! -A42



v0.40 MINOR CHANGES AND BUGFIXES

  • Fixed screen drag highlight and end-of-demo fade not scaling properly with window scaling size
  • Certain ambient noise loops will now stop playing when the player pauses in that area, instead of continuing to play in the pause menu, then resume when you unpause
  • Fixed issue where Guard Orbs and Power Orbs would always respawn after being collected, allowing the player to obtain an infinite amount of them
  • Fixed inconsistencies with the text that appears when holding key to skip cutscene
  • Added ability to cancel map note typing with gamepad, and removed ability to start map note typing with gamepad (since the player cannot type by using the gamepad anyway)
  • Improved some aspects of the Map Notes UI to make it more obvious when you're typing a map note, and explain how to end typing, to hopefully prevent players from getting stuck in that UI
  • Added extra dialogue after picking up your first skill point to explain that you spend skill points in the Status menu
  • Destructible environment rocks are no longer also burnable
  • Fixed a bug that caused Alicia to get pushed while ledge grabbing if she was inside of a water current
  • Fixed a bug that caused the normal Deep Soil theme to play when entering an underwater area in some cases, instead of the underwater variant theme
  • Getting hit by a Cumshooter while in an H-scene no longer plays the splat sound effect rapidly while the projectile passes through you
  • Fixed a bug where grabbing certain ledges would result in Alicia getting sent upward and ending up stuck in the ceiling
  • Added a function where, if the player is crouching underneath a block that can be destroyed, trying to stand up will now break the block above instead of preventing you from standing up, which should prevent softlocking in rare situations involving those blocks
  • Slightly updated level design early in the Summit to hopefully prevent the player from accidentally backtracking down a ledge they can't return from
  • Increased damage of Summit arrow traps from 2 to 10
  • Kertalus damage scaling has been changed; it was previously bugged, causing them to do far more damage than intended in Hard mode, and far less damage than intended in easier modes
  • Added "splat" special effect animation for various things around the game
  • Fixed issue where Crystal Dragon enemy could be pulled by using the Wire Shot
  • Improved player's ability to control how fast or slow they move while being pushed by underwater currents

Get Crisis Point: Extinction 2023 Public Demo

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