Weekly Update! 6-7-2020 (Electric Mines gif, general update)


(The following is (mostly) a copy-paste from our weekly public update post on Patreon! If you like what you see, consider supporting us!)



Hey everybody! This is going to be a small update; most of our work this week has been on the secret tileset stuff I mentioned recently. Before we get into that, though, the gif up above!

In v0.39 there were small floating orbs that hurt Alicia if she got too close to them; I didn't have the time to give them a proper visual last update, but I worked on 'em this week, and this is what came out of it. I'm still tweaking and improving the visuals a bit (there have already been improvements even since this gif was recorded), but they look much less WIP now!

That's the only visual thing this week I'm afraid, since the rest of the visuals we worked on are from the secret stuff. You can see some of that in our devstreams, but I'd rather not post about it outside of that, as it relates to a pretty major plot point in the game. 

Orexius has officially gone full time on Crisis Point now, and he's been spending his week working on the Crystal Dragon H-scene climax. The Crystal Dragon (man I really need a final name for that enemy) is the largest sprite in the game, so it's a rather complex animation; he's nearly done with it now, though, and he'll be finishing up the Poison Alraune H-scene I started once he's done with that.

Visuals aren't the only thing being worked on, of course! A lot of my major work for this update has already been finished, so I've been running through our list of bugs/minor improvements and getting some of them done, as well as helping out with other parts of development that I normally don't do, like animation and tilesets. I'll be needing to slow down and start focusing on real life more soon, to prepare for the move, but v0.40 development is coming along extremely well, and I'm looking forward to getting it in your hands.


Alright, that's it for me this week. Sorry it's on the smaller side; we should have something good to share with y'all next week, though, so I hope you're looking forward to that! Thank you so much for supporting the development of Crisis Point: Extinction, we'll see you again next week!

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(+1)

Nice Update!!