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Crisis Point: Extinction v0.39 is out now for $10+ Patrons!


(The following is (mostly) a copy-paste from our major playable update release post on Patreon! If you like what you see, consider supporting us!)

Hey everybody! As you may have astutely surmised by the title of the post, Crisis Point: Extinction v0.39 is now complete, and available for download! Told ya we'd release it in April, didn't I? :p

As always, this is just the information post - if you're at the $10+ tiers that get demos, check the post after this one for the download link! If you WERE pledged at $10+ during the development of v0.39, but are no longer pledged at that tier, keep an eye on your Patreon DMs, and you should be receiving a download link from me shortly!


v0.39 MAJOR FEATURES AND CHANGES

  • Added a new explorable area, the Subaquatic Caverns, with a brand new tileset, background art, music, and several new enemy recolors
  • Added a new enemy in that area
  • Added a few new H-scenes - the normal Kertalus H-scene, the normal H-scene for the new enemy (currently just a loop, no orgasm scene), and a WIP H-scene loop for one of the new cutscenes
  • Two new cutscenes, one in the Catacombs (shortly after ending the curse; if you carry over a finished save from v0.38, you'll have to backtrack to see this scene), and one at the beginning of the Subaquatic Caverns
  • Added a new type of underwater hazard (with incomplete art) 
  • Added new Gameplay options menu which has a handful of toggles for various gameplay features, including an Accessibility menu, with 4 accessibility features to make the game easier to play for those with disabilities
  • Added an easier difficulty mode called "Story", where enemies deal very little damage
  • Added 2 new upgrade types, Power Orbs and Guard Orbs, which increase the damage you deal and decrease the damage you take, respectively (there's currently no UI for these, so you'll have to remember how many you collected, sorry!)
  • Fixed more bugs and issues (detailed list at the end of the post)


For those of you who have been following development, v0.39 didn't turn out as big as I'd hoped. It was a very difficult update to develop, and a lot of things had to be unfortunately scrapped; developing a brand new area like the Subaquatic Caverns is an extremely heavy workload, and we went into v0.39 with very few assets prepared. Many aspects of the area are still incomplete, like the above-water segments, but the underwater spaces are easily the most visually dense and interesting areas in Crisis Point. I'm really proud of how they're turning out, and I fully expect it to look even better by the time v0.40 comes out. Speaking of v0.40..

v0.40 MAJOR GOALS

  • Greatly expand the new area, Subaquatic Caverns
  • Develop and implement a new mobility powerup
  • Add several more sprite H-scenes
  • Add new CGs
  • Add several more cutscenes and environmental conversations, especially in the Subaquatic Caverns
  • Begin preliminary work on the Boss 3 fight rework (almost definitely will not be done in v0.40)
  • Fix more bugs and issues

v0.40 won't be anything too flashy; we still have our hands full with my plans for the Subaquatic Caverns, which will continue to be our major focus for this next update. Since we're not starting from scratch with them, I expect to be able to expand them quite a lot compared to what's available in v0.39.. though there's still a LOT of missing assets that need to be made, so it's very possible some stuff will still be unfinished by the time v0.40 is released in late June/early July.

Aside from the Subaquatic Caverns, there's also Boss 3, the boss of the Deep Soil. Since the game's story has officially passed the point where you fight her, I want to put some focus into her fight; I'm very unhappy with the way the fight currently is, as I don't think it reaches the difficulty or intensity it should for being the game's 3rd major boss battle. I plan to rework the fight entirely, from the ground up, similarly to Boss 2; you'll still be fighting the same enemy, but the fight itself will be completely different. That said, my plans for it are rather ambitious, and it's an "all or nothing" sort of change, so I don't expect the fight itself to change in v0.40.

Before I go, I'd like to take one moment to thank all of our patrons, but especially these fine people below! An extra special thanks goes out to:

LukBobTanbou
SeraphStarliege
Katsune Teku
Michael Powers
Kyle Adams
Sunset Fladar
Robert Amak
Broderick Black

Anyway, that's enough from me for one update! This update cycle kicked my ass a fair bit, so I'm gonna take a nice break now. At least until someone brings up a game breaking bug that I can't believe I missed and I need to get a hotfix out yesterday. Ahh, game development. Hope you guys enjoy the update, and don't forget to wash your hands!

-A42



v0.39 MINOR CHANGES AND BUGFIXES

  • Added ambient lighting to Flare Shot collectible
  • Fixed a missing ramp tile in the Caves rooms leading up to the Deep Soil entrance
  • Fixed bug that caused music to go back to full volume as soon as climax animation started during H-scene, rather than after the H-scene completely ends
  • Fixed the Split Shot description incorrectly stating it pierces through enemies
  • Increased visual detail on the blue Catacombs flames
  • Fixed issue with Thornweeds where the damage they deal did not scale with your chosen difficulty
  • Added "hurt" voice clips when you melee attack Warped Soldiers, Warped Scientists, Alraunes, Poison Alraunes, Lurkers, and the Female Warped Soldier boss
  • Gave Poison Alraune's unique voice clips, rather than reusing the regular Alraune voice clips
  • Poison Alraune's you've already defeated will no longer giggle when you enter a room near their original spawn point
  • Implemented toggle to turn off blaster chips automatically switching when a new chip is picked up
  • Change screen shake option to make it a full screen shake toggle, rather than only turning off specific screen shakes
  • Increased the range Alicia has to be away from an Alraune before they will stop chasing her
  • Fixed glitch that caused Edovex enemies to fly off into the distance after a sex scene
  • Added new window shine special effect to interior Summit windows
  • Fixed a handful of instances where masturbating in front of an enemy/object would cause Alicia to freeze
  • Kertalus enemies can no longer float above the water, if an H-scene is triggered with them near the surface
  • Game no longer crashes in the base Database menu if the player tries to scroll up when already at the top of the options

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