Weekly Update - 12-15-19 (Animated background vines, CG status update)


(The following is (mostly) a copy-paste from our weekly public update post on Patreon! If you like what you see, consider supporting us!)


Hey everyone. So I'm just going to skip over the pretense and get straight to the bad news: Kuso has decided to leave the Crisis Point team, which leaves us without a CG artist yet again. Well, sort of.

I spoke with Red, who recently returned to the team after a long hiatus and has been helping us with animations (the reworked Alraune animations are courtesy of him), and he's agreed to try taking over the role of CG art - he's an established artist already, and a very talented one, and he'll be attempting to mimic Kuso's artstyle to keep the game's CG art as consistent as possible. In the absolute worst case scenario, if he and any of the other artists I know can't replicate it, then I'm just going to move ahead and give up on trying to keep the CGs consistent across the game - basically what I'm saying is that I do NOT plan on reworking every CG yet again with another new artist, no matter how this turns out. I'd rather just accept that some CGs will have different artstyles so that we can start producing new content again instead of just reworking things over and over, so if you're worried about that happening, then don't be.

Unfortunately because of all this, there will not be any new CGs in this update. I'm sorry for the disappointment; I had two CGs lined up to be included (one reworked, one brand new), but neither of them got done and there's simply not enough time for Red to take over the reigns before the update needs to release. At the moment, it's likely that the only porn content in this update will be an update to the Alraune blowjob H-scene, which Orexius has been working on to bring the Alraune's anatomy up to date. I was going to have Red work on the Torguis H-scene, but because of all this, I need him to shift gears to the CGs so we can figure out asap if he's able to take over Kuso's place.


Alright.. with that huge bummer out of the way, I do have at least one little visual to show you. I spent the majority of my time this week doing bugfixes and working on tiling rooms - the Deep Soil tileset takes a really long time to work with, and normally puffernutter would be helping with it so I have more time to do other things, but she's been swamped with other freelance work and hasn't had time to help out on CPE. Anyway, the one thing I do have to show this week is some subtle animation for the large hanging vines in the Deep Soil - take a look below


As you can see it's a very subtle animation; I don't want it to be distracting, but I've been wanting to add little animation details to Crisis Point's world for a long time, to make it seem more alive, so this is one step in that process. Not every area in the Deep Soil has them right now, just the later ones, but I'll try to get more of them included before the update goes out.


Alright, that's it for me this week. Sorry for the crappy update; I'm mostly just wrapping up development on v0.36 at this point, so the updates are naturally less exciting, but I wasn't expecting to have to drop bad news like this on top of it. Hopefully I'll be able to release the update very soon, since I'm no longer waiting on CGs before I can put it out. Thank you all very much for supporting, I hope to have some better news for you by this time next week.

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(1 edit) (+1)

It might have been better to add harmless tiny insects or birds in the background instead of moving vines to make the game seem more alive. At least I think so but nice touch anyway.