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Crisis Point: Extinction v0.43 release available for $10+ Patrons!


Hey everyone! Sorry we didn't make our update post yesterday like normal, but there's a reason for that! Drum roll please... Crisis Point: Extinction v0.43 is finished and ready for our $10 patrons to play! You can watch the video up above for an overview of some of the major changes, and keep reading the post for a more detailed list, as well as our plans for v0.44!


v0.43 MAJOR CHANGES AND FEATURES

  • Boss 3 rework pretty much done (just missing cutscenes and some voice acting now)
  • More areas to explore and secrets to find
  • Added two new bullet chip types, the Sawblade Shot and the Crystal Shot (Crystal is missing sound effects)
  • Added some more conversations that play as you explore certain parts of the game, including two "hint" dialogues that play in areas players commonly get stuck in
  • Sentry CG was redrawn and has new artwork now
  • Added a Cutscene Viewer to the main menu (only the Lucas+Verreda H-scene is viewable in this mode currently, and is unlocked automatically for now; in the future, cutscenes will unlock for re-viewing as you progress through the game)
  • Fixed a number of bugs and glitches (full list at the bottom of the post)

v0.43 was largely focused on filling out various areas of the game that were incomplete, rather than developing brand new content. The Boss 3 rework now has close-to-complete visuals, more bullet chip types were added, there's more dialogue to hear as you explore the game world, and there's a few more areas to explore, in addition to some minor tweaks to existing areas that were flawed or frustrating. The Warped Sentry CG has been redrawn by Red, leaving only one CG remaining that needs to be updated. We've also done some work on new stuff that isn't actually in the update, but will show up later on, like a new enemy design.

v0.44 GOALS AND PLANS

  • Add in cutscenes for Boss 3, to finish up the rework -
  • Add further story cutscenes and a new small "biome"
  • Continue work on new enemy type, hopefully add them in
  • Add new H-scenes
  • Start work on Boss 4 (will be kept secret)
  • Rework Edovex CG, which will finalize CG reworking
  • Implement Crystal Dragon CG
  • Give some recolor enemies altered behaviors/attack patterns
  • Fix more bugs and glitches

If v0.43 was mostly about polishing up previous content, v0.44 is the opposite, and focused on new things! I speak for the entire team when I say we're looking to speed up development of CPE and get the final game in your hands as soon as possible. We're going to start pushing hard into new content territory from here on out, and once the game is nearing completion, do one final polish pass; stuff like new special effects, additional sounds, adding any still-missing H-scenes to enemies, and so forth. My goal is to no longer have any updates where the main focus is reworking/finishing content, until the game is almost finished. There will inevitably still be polishing done between now and then, but it shouldn't be the focus of any updates for a while.

One last thing before this post is done. There was a bit of uncertainty after last week's update, when I announced we're starting the early stages of development on our next game; I want to clarify that development of the next game is ONLY happening on weekends, and is coming out of our free time, not out of Crisis Point's work hours. Additionally, the only reason we're starting on it now is because we have an internal estimate and roadmap for when we're aiming to finish Crisis Point. We've still got a ways to go (I don't expect the game to launch this year), and I do not plan on sharing this estimate - it's a fairly ambitious one and who knows what could happen - but we do have a planned timeframe we're working towards!

Alright, that's it for this update! We'll be taking a brief break, so there won't be a stream on Monday and maybe Wednesday, but they will start up again soon. Thank you SO MUCH to all of our amazing Patrons for your support during this update's development, and an extra huge thanks to our top Patrons during this cycle:

SeraphStarliege
Katsune Teku
Benjamin Arnold
Leon Kiske
Pedro Fraga
TCTheorist
Joshua Woodward
Skraflar
Skrabyzarc
koldkanadian

Thank you so much for reading the update, and to our $10 patrons, I hope you enjoy v0.43! See you in the next update!

-A42




v0.43 MINOR CHANGES AND BUG FIXES

  • Fixed Poison Alraune not approaching Alicia for H-scenes
  • Fixed an issue where Alraune would enter their walk cycle, but stop animating when they got near Alicia, when approaching her for an H-scene
  • Sentries no longer continue running at Alicia when she's in a sex scene they can't participate in
  • Opened Rodriguez's eyes to the secrets of the universe
  • Fixed an issue where, in some instances, Alicia would be facing the wrong way during a late-game cutscene
  • Fixed Yellow slimes having green glow lighting instead of yellow
  • Added slight ambient lighting to Torguis enemies, and glowing red eyes to the Lurkers, to help identify them in dark areas
  • Added short hint dialogues in a few places, when the player seems to be stuck there long enough
  • Made the Wire Shot return to Alicia MUCH more quickly, if she somehow misses with it (such as when the Warped Sentry lowers her shield just before the Wire Shot grapples it)
  • Added button prompts to the in-game H-scene gallery explaining all the available controls
  • Fixed issue where enemies killed in recent rooms do not respawn after the player quits to main menu, then reloads their save
  • Fixed "Ascending the Summit" save point not having the proper Save Point room color on the map
  • Implemented potential fix for an issue where Boss 3 would get stuck in her Divekick animation when hitting certain walls
  • Fixed a bug where hitting a warp hazard orb while grappling with the Wire Shot caused the Wire Shot noise to continue looping indefinitely
  • Fixed a level design issue in the Catacombs where Sentries and a Wire Shot target would compete for the Wire Shot's auto-targeting feature, making its behavior inconsistent
  • Fixed a freeze that would occur if Alicia somehow got inside of certain collision geometry
  • Attempted fix for a rare crash during Boss 3 if her sniper ends up inside of a wall while aiming at the player
  • Fixed a bug that was causing the initial controller layout for Gamepads to be incorrect, placing both Melee and Dash on the same button
  • Fixed an issue where the player could dash while underwater, if ledgegrabbing
  • Fixed an issue where the player's gun could stick through some walls, allowing them to shoot through the wall
  • Player can now use the Force Shot even when their gun is inside of a Force Shot-destroyable block
  • Fixed a bug where Sentries could not be hit by the Auto Shot when they're knocked over
  • Altered level design and moved save point before Boss 3 to better facilitate the puzzle
  • Fixed a room in the Subaquatic Caverns being misplaced on the map
  • Fixed a bug where the map screen duplicates over itself on some systems, becoming cluttered and difficult to read

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Comments

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Deleted 60 days ago

No, it will only ever be available for our $10+ patrons. The v0.42 free release we did recently was a one-time thing; I don't plan on releasing any more free versions of the game. The only exception will be an updated demo once the game is finished, but that demo will only have the same amount of content as the 2019 public demo, just with all the polish and changes added to the game since then.